Cantrips
Alle tidligere regler om cantrips udgår. I stedet bruges følgende system:
En cantrip er en mindre spell, der ikke kræver memorisering af troldmanden.
Cantrips kan bruges når som helts at troldmanden har de nødvendige spellkomponenter til rådighed – dog ikke i situationer hvor troldmanden har været på Deaths door.
- Alle wizards kan lære op til 3 cantrips. (også apprentices)
- Der er mulighed for at lære én Cantrip yderligere pr. level (dog max én pr. level totalt)
- Cantrips læres automatisk.
- Catrips koster 1 spell point, der skal være reserveret som free magick.
Liste over kendte Cantrips:
Følgende er en liste over allerede kendte cantrips, der er mulighed for at vælge cantrips fra listen, eller for at skrive sin egen, der skal indleveres i nedenstående format og godkendes, før den må tages i brug.
(Der tages forbehold for at listen ikke er endeligt gennemlæst fra DM’s side, så der kan blive nedlagt forbud mod visse spells)==== Arousal (Enchantment) ==== Reversible
Range:0
Components:V, S, M
Duration:1 turn + 1 round per level
Casting Time:1
Area of Effect:Creature touched
Saving Throw:Negates
This spell creates a state of extreme horniness in the affected creature, including both biological and physiological effects, although said horniness is not directed towards anyone or anything in particular. The reverse of this spell, disinterest, completely snuffs out any lust the recipient might be feeling. The material component for this spell is a sprig of mistletoe.
Blank (Illusion/Phantasm)
Range:0
Components:V, S
Duration:1 hour per level
Casting Time:1
Area of Effect:Book touched
Saving Throw:None
This cantrip covers the print on the pages of a book and replaces it with the illusion of blank pages. For the blank pages to be convincing, the pages in the book must be seen by the caster during the casting, otherwise the blank pages might not match up with the real ones. Also, individual pages may not be blanked. This is an all or nothing spell. The caster concentrates on blankness while passing her left hand over the book and muttering the proper words. Katrine developed this one, to her master’s chagrin, while she was still an apprentice.
Boil Water (Evocation)
Range:1 foot
Components:V, S
Duration:Permanent
Casting Time:1 minute
Area of Effect:One container
Saving Throw:None
With this cantrip, the wizard can heat the water (or water based liquid) in a container of up to a quart to boiling. The wizard must concentrate on the container during the entire casting. The cantrip is used mainly by herbalists, who use it to create poultices and draughts quickly.
Buggery (Conjuration/Summoning, Illusion/Phantasm)
Range:30 feet
Components:V, S
Duration:Instantaneous
Casting Time:1
Area of Effect:Special
Saving Throw:Negates
The wizard creates a number of small bugs equal to his level. In the illusionist’s case, these bugs are only illusionary, but with the conjurer, they are real. If they are made to appear within the pockets (or open orifice) of an individual, a saving throw versus spell may apply to negate the cantrip’s effects.
Clean [1] (Alteration)
Range:0
Components:V
Duration:Instantaneous
Casting Time:1
Area of Effect:101010 foot pile of cloth touched
Saving Throw:None
This spell removes all small particles from most cloths instantly. All that is required is that the caster touch the pile of cloths and mutter the short verbal component.
Compass (Divination)
Range:0
Components:V, M
Duration:1d6 seconds
Casting Time:4
Area of Effect:Special
Saving Throw:None
This cantrip causes a glowing arrow to appear in the cupped palm of the wizard. It is a light green in colour, and wavers around in the general direction of north. The spell will work underground, as well as at sea, and is not affected by a lodestone, but it is only exactly right about 25% of the time and may sometimes be completely off (10% chance). The material component is a sliver of iron.
Contraception (Abjuration)
Range:0
Components:S, M
Duration:Instantaneous
Casting Time:1
Area of Effect:Person touched
Saving Throw:None
An alternative to the sterility cantrip for DMs that don’t like 100% protection, this cantrip significantly decreases the probability of fertilisation following coitus. The cantrip is cast after any sexual activity. In some cases this may not be lawful, and in some may not be considered good. The cantrip is also not entirely perfect, offering only 95% certainty, according to the following table:
D100 RollResult
01-96no fertilisation
97one zygote
98two zygotes (possibly identical)
991d6 zygotes
00both partners pregnant (magic gone awry)
The material component for this spell is a red cape or a red riding hood.
Count (Divination)
Range:0
Components:V, S
Duration:Permanent
Casting Time:1 minute
Area of Effect:1 yard per level cube touched
Saving Throw:None
Count verbally announces the number of objects in the specified area (with a minimum of one cube yard), like grains of sand or pieces of silver. Count can count 10level+1 things, i.e., a 1st level wizard can count 100 things, a 2nd level one 1000 things, a 3rd level one 10,000 things, and so on.
Delay Orgasm (Alteration)
Range:10 yards
Components:V, S
Duration:1 round per level
Casting Time:1
Area of Effect:One creature
Saving Throw:Negates
This cantrip delays any orgasm by one round per level of the caster. Thus, if the TTC (see The Net Carnal Knowledge Guide) indicates an orgasm, it doesn’t go into effect until +1 round per level.
Fart (Enchantment/Charm)
Range:10 feet
Components:V, S
Duration:2d6 seconds
Casting Time:1
Area of Effect:One person
Saving Throw:Negates
This spell causes the recipient to emit a loud, raunchy, obnoxiously odoriferous fart for 2d6 seconds. The victim must make a Dexterity check to avoid distraction.
Ferment Grape (Evocation)
Range:0
Components:S
Duration:Permanent
Casting Time:1
Area of Effect:One grape
Saving Throw:None
By use of this spell an apprentice can convert the contents of a grape into fermented wine. It will not change the skin of the grape, so it will keep its shape. This spell is mostly used by apprentices tired of the same old food from teachers who do not approve of alcohol, but it could also be good in an emergency for use against alcohol sensitive monsters.
Firefinger (Evocation)
Range:0
Components:V, M
Duration:Instantaneous
Casting Time:1
Area of Effect:The wizard’s finger
Saving Throw:None
When cast, the firefinger cantrip causes flame to spurt several inches from the wizard’s outstretched finger. Combustibles will be ignited by the flame if they are dry. The material component is pitch, which must be rubbed on the finger prior to casting.
Impersonation (Illusion)
Range:0
Components:V, S, M
Duration:1 round
Casting Time:1
Area of Effect:The caster
Saving Throw:None
This cantrip allows the wizard to impersonate any speaker with nearly perfect ability. The wizard can only speak in languages he knows, and must possess a small item recently in close proximity to the original speaker (for example, an article of clothing). The wizard’s audience will probably be greatly amused if they can see who is speaking, or completely fooled if not. The material component is a mirror, which is consumed in the casting.
Invisible Scribe (Conjuration/Summoning)
Range:3 feet
Components:V, S, M
Duration:Concentration
Casting Time:4
Area of Effect:Special
Saving Throw:None
By casting this cantrip, the wizard brings into existence a field of force able to write on normal materials with a quill pen. The wizard must sit quietly for the duration of the writing, and simply speaks what is to be written. The invisible scribe writes in a handwriting vaguely like the wizard’s in any language the wizard knows how to read. It is fairly slow. The material component for the spell is ink, which is consumed in the casting.
Jamye’s Appearing Ink (Alteration)
Reversible
Range:0
Components:V
Duration:Special
Casting Time:1
Area of Effect:Special
Saving Throw:None
This cantrip turns a small amount of ink (up to one pint) into water. The ink remains clear and colourless until it dries, at which time it reverts to its normal state. The reverse, Jamye’s disappearing ink, turns up to a pint of water into an inky liquid that evaporates like water, leaving no trace when it dries.
Katrine’s Mirth (Illusion/Phantasm)
Range:20 yards
Components:S
Duration:Instantaneous
Casting Time:1
Area of Effect:100 yards
Saving Throw:None
This cantrip causes a high pitched, girlish giggle to come into existence somewhere within 20 yards of the caster. The caster controls where it will sound. It only lasts for a second or two, and requires the caster to point at the location.
Katrine’s Quick Makeover (Conjuration/Summoning)
Reversible
Range:0
Components:V, S, M
Duration:Instantaneous
Casting Time:1
Area of Effect:Person touched
Saving Throw:None
This spell arranges the target’s hair, cleans the face and skin, applies some minimal amounts of make up, sprays the target with any desired perfumes, fixes the target’s clothing or minor bits of apparel, etc. The spell cannot dress the target. The caster must have all the objects needed to perform these operations on hand (make up, perfumes, bits of apparel, etc.) and must mime the initial actions desired while muttering the appropriate arcane words. It doesn’t have to be a great mime, however. Upon casting the spell, the desired objects begin flying around the target and fixing her up. This spell applies equally well to males as to females, and can be reversed to muss the target up (Katrine’s quick muss). For either use, the target must be willing.
Know Quality (Divination)
Range:0
Components:S, M
Duration:Permanent
Casting Time:1
Area of Effect:Equivalent of one bottle or less
Saving Throw:None
By casting this spell, an apprentice or wizard is able to tell what quality of wine or champagne he is drinking. This spell will let the caster know by quickly flashing a colour, on the surface of the drink, corresponding to the level of quality. It will also warn of possible spoilage (but not of poison). The colour black means poor or bad quality. Blue means good or average quality. A light blue means very good and white means excellent. If the flash is black and red, the wine is spoilt. This spell was developed by apprentices who were tired of getting poor quality wines for dinner. They also didn’t want to keep being ripped off in pubs. The material component for this spell is a white feather.
Know Sexual Preference (Divination)
Reversible
Range:10 yards
Components:V, S
Duration:1 round per level
Casting Time:1
Area of Effect:One creature per 2 rounds
Saving Throw:Negates
This cantrip enables the wizard to read the aura of a creature. The caster must remain stationary and concentrate on the subject for two full rounds. A creature is allowed a saving throw versus spell and, if successful, the caster learns nothing about the particular creature from the casting. Certain magical devices negate this cantrip.
The reverse, undetectable sexual alignment, conceals the sexual preference of a creature for 24 hours even from a know sexual preference cantrip.
Know Vintage (Divination)
Range:0
Components:S, M
Duration:Permanent
Casting Time:1
Area of Effect:Equivalent of one bottle or less
Saving Throw:None
By use of this spell, an apprentice or wizard is able to tell the vintage (year) of one single bottle of wine or champagne. It is also possible to tell, with a 10% chance of failure, the vineyard or winery where the wine came from. This spell is very useful for those who are not sure about a particular bottle of wine. A small drop of wine from the bottle is necessary to cast the spell.
Mend (Alteration)
Range:0
Components:V
Duration:Instantaneous
Casting Time:1
Area of Effect:Piece of cloth touched
Saving Throw:None
This spell rejoins parted fabric, whether it was torn, cut, ripped, or shredded. It does not affect leather, nor will it affect a tear that has been subsequently altered significantly (sewn to something else, or hemmed). The caster must touch the cloth pieces while muttering arcane words.
Mini Missile (Evocation)
Range:1 yard + 1 yard per 3 levels
Components:S
Duration:Instantaneous
Casting Time:1
Area of Effect:Special
Saving Throw:Special
This cantrip is a weaker version of magic missile. Casting generates one missile plus one per level. Each is sufficient to kill creatures typically affected by an exterminate cantrip; i.e., those that normally have zero hit points. Ten mini missiles will inflict 1 point of damage if a saving throw versus spell is failed.
Mordenkainen’s Lubrication (Conjuration)
Range:1 foot
Components:V, S
Duration:10 minutes per level
Casting Time:1
Area of Effect:103 inch area
Saving Throw:None
This cantrip covers an organic surface with a slippery layer of a greasy nature. Rumour has it that the area of effect was barely enough for Mordenkainen’s purposes.
Mount (Conjuration/Summoning)
Range:10 yards
Components:V, S
Duration:2 hours per level
Casting Time:1 turn
Area of Effect:Special
Saving Throw:None
By means of this cantrip, the caster conjures a very attractive person of the opposite sex to serve him or her. The person serves willingly and well, but at the expiration of the cantrip duration it disappears, returning to its own place. The mount does not come with any gear or clothes. It can’t do anything but perform basic sexual acts.
This cantrip was created by conjurer apprentices to practice their art. It is only a cantrip because the conjured being only serves one purpose (a fun purpose, but not a practical purpose).
Narek’s Shears (Alteration)
Reversible
Range:0
Components:V, S
Duration:Concentration
Casting Time:2
Area of Effect:One target
Saving Throw:Negates
Narek’s shears causes hair, fur, or fur like growth on the target to shorten by up to an inch, possibly causing it to disappear. Its effect on nearly bare skin is to completely prevent growth for 2 days. The reverse of this spell, augmented hairiness, causes hair or fur to thicken and lengthen by up to two inches. This increase is permanent until the hair is trimmed or cut. Neither form affects rugs, furs, or any other hair or fur not on a living body. Unwilling targets get a saving throw versus spell.
Narin’s Mask (Illusion)
Range:0
Components:V, M
Duration:10 minutes
Casting Time:3
Area of Effect:The caster
Saving Throw:Special
This spell causes others to not see the details of the wizard’s face. Anyone paying attention to the wizard is entitled to a saving throw versus spell. If the saving throw succeeds, they realise that they cannot discern some detail in the wizard’s face; careful attention will then negate the spell. A dispel illusion will cancel the spell entirely. The material component of this spell is a blindfold.
Notice (Enchantment/Charm)
Range:0
Components:V
Duration:Concentration
Casting Time:1 round
Area of Effect:The caster
Saving Throw:None
With this cantrip, the wizard can put himself into a trance like state in which he is highly aware of the details of his surroundings. For the duration of the trance, the wizard is at +2 perception (or +4 if there is something particular he is looking for), but cannot take any actions. Also, he loses any Dexterity bonus to Armour Class and takes a further -2 penalty, and is likely to ignore most attempts at communicating with him. The wizard can break the trance at any time, and can do so in response to a remark he “didn’t hear”, an impending attack, or whatever it is assumed that his subconscious will snap him out if really necessary.
Pillow Talk (Alteration)
Range:10 feet
Components:V, S
Duration:1 turn per level
Casting Time:1
Area of Effect:One pillow
Saving Throw:None
When this cantrip is cast, the wizard imbues the chosen pillow with an enchanted mouth. The mouthed pillow will only speak about sexual topics. The wizard at casting time has the option to decide the level of vulgarity. The level varies from perverse smut to intellectual discussions on sexual techniques.
Pitch (Evocation)
Range:0
Components:V
Duration:2 rounds
Casting Time:1
Area of Effect:The caster
Saving Throw:None
This cantrip sounds a perfectly tuned note from out of nowhere. The note is centred on the wizard, and can be heard from a distance of 20 feet. Things that block normal noise (walls, curtains, silence, 15 foot radius, etc.) block this as well.
This spell is useful for tuning instruments “by ear”, or with the help of a tune cantrip. It is also slightly disturbing to those around the wizard, as any single note would be if held out for two rounds.
To cast this cantrip, the bard must speak out loud the name of the note he wishes to hear, such as “middle C”, “B flat”, or “quarter step above the first F sharp above high C”.
Protection from Sun (Abjuration)
Reversible
Range:0
Components:V, M
Duration:3 hours + 1 hour per level
Casting Time:2
Area of Effect:Person touched
Saving Throw:None
This cantrip protects the target from suffering sunburn even under very adverse conditions. It does not protect against sun stroke, snow blindness, or heat exhaustion. The reverse of the spell, tan, allows the target to get a nice tan by staying in the sun for only an hour or so in any clime and on all but the cloudiest days. The material component is a small amount of coconut milk, which the wizard must rub on a patch of bare skin.
Remove (Alteration)
Range:0
Components:V, S
Duration:Permanent
Casting Time:1 minute
Area of Effect:1 yard per level cube touched
Saving Throw:None
Like sort, remove can remove a number of things from a pile of things. The objects removed are not gone, but placed on a pile adjacent to the original pile. This cantrip has the same restrictions and capacities as sort (q.v.).
Restore (Alteration)
Range:0
Components:V
Duration:Instantaneous
Casting Time:1
Area of Effect:Piece of clothing touched
Saving Throw:None
This spell regenerates worn out cloth, returning it to its original strength and texture. Faded jeans, for example, would unfade. Any holes in the cloth must be fixed first, however, for it will not fix anything worse than wear and rubbing. The caster must touch the article of clothing while muttering the appropriate words.
Sanh’s Harmless Ray of Light (Evocation)
Range:6 yards + 1 yard per level
Components:V, S
Duration:One second
Casting Time:1
Area of Effect:One creature
Saving Throw:Special
When cast, a ray of light is emitted from the wizard’s index finger, lasting about a second. The colour is up to the wizard (sunlight cannot be duplicated, as the ray is monochromatic, like a laser). If aimed at a creature, a saving throw versus spell is required. If the saving throw succeeds, the ray missed. If it fails, the ray hits, inflicting no damage.
Only a critical failure (1) can result in any ill effect. In that case, the victim was struck in the eyes, and is dazzled for 1d6 tenths of a round (-2 on all rolls). Of course, if the creature in question is blind, or immune to such attacks, there is no effect. At the DM’s option, creatures particularly sensitive to light may be dazzled for a longer period of time. Note: while the spell is magical, the light generated is not, and therefore is not subject to magic resistance.
Scratch (Illusion/Phantasm)
Range:10 feet
Components:V, S
Duration:Instantaneous
Casting Time:1
Area of Effect:One creature
Saving Throw:Negates
The victim of this cantrip will experience an annoying itch on some portion of his body and must save versus spell or involuntarily attempt to scratch the itch.
Sexual Attraction (Enchantment/Charm)
Reversible
Range:10 feet
Components:V, S
Duration:30 minutes per level
Casting Time:1
Area of Effect:One person
Saving Throw:None
This cantrip causes the recipient to gain a +1 modifier to Charisma for every three levels of the wizard with respect to having sex. Thus, this spell won’t affect any other aspects of Charisma: only sex. Most wizards cast the cantrip on their partner, so the partner is more desirable, thus making it easier for the wizard to perform. The reverse of this cantrip is sexual disgust. The modifier is -1 for every three levels of the wizard rather than +1.
Shoo (Abjuration)
Range:0
Components:V, S
Duration:1 hour per level
Casting Time:1
Area of Effect:30 foot radius
Saving Throw:None
This spell allows the wizard to “shoo” away annoying bugs and small pests.
Silvadel’s Magic Feather (Enchantment)
Range:10 feet
Components:V, S, M
Duration:Concentration
Casting Time:1
Area of Effect:One feather
Saving Throw:None
Author:Silvadel
This spell simply allows the wizard to control a feather. This is very useful for writing things secretly, or for tickling someone. It is related to the unseen servant spell. The material component for this spell is a feather. It lasts until concentration is broken.
Slap (Illusion/Phantasm)
Range:10 feet
Components:V, S
Duration:Instantaneous
Casting Time:1
Area of Effect:One creature
Saving Throw:Negates
The victim of this spell feels a forceful slap across the cheek. Creatures must save versus spell or lose concentration and be distracted for one round, dazed by the blow.
Sobriety (Alteration)
Reversible
Range:0
Components:V, S, M
Duration:Special
Casting Time:2
Area of Effect:Person touched
Saving Throw:Negates
Casting this cantrip removes all effects of alcohol from the wizard or any one other person he touches. It also instantly cures hangovers. The material component is a fresh lemon, whose juice must be squeezed on the wizard’s fingers before the casting. Unwilling targets are granted a saving throw versus spell. The duration of this cantrip is permanent, until the subject gets drunk again. If the spell is cast on the wizard himself, a saving throw at -5 is required, since concentration is very difficult.
The reverse cantrip, drunkenness, makes the wizard or his chosen target drunk for about an hour with no hangover. The wizard must wave his hand before the chosen targets eyes for the spell to take effect. The material component is a sip of alcoholic drink.
Sort (Alteration)
Range:0
Components:V, S
Duration:Permanent
Casting Time:1 minute
Area of Effect:1 yard per level cube touched
Saving Throw:None
This cantrip separates the specified amount of any mixture of dry materials: salt and pepper, for example, or gold, platinum, and bronze. The cantrip does not affect living things, and cannot be used to separate materials bound together, i.e., mortar, plaster or stone.
Sparks (Evocation)
Range:1d4 feet
Components:S
Duration:Instantaneous
Casting Time:1
Area of Effect:A few square feet
Saving Throw:Special
When this cantrip is cast, a shower of sparks sprays forth from the wizard’s hand. These sparks are harmless unless cast in the presence of highly flammable or explosive substances.
Creatures particularly susceptible to fire damage, such as trolls, may, at the DM’s option, suffer a point or two of damage from the sparks. Such injury can be avoided with a successful saving throw versus breath weapon at +4.
Sterility (Abjuration)
Range:10 feet
Components:V, S
Duration:30 minutes per level
Casting Time:1
Area of Effect:One person
Saving Throw:None
This cantrip is the wizards’ form of birth control. It is 100% accurate and can be performed on anybody who consents to it prior to sexual activity. Priests have high level spells to accomplish this, but only wizards have such a simplistic form of birth control.
Stone (Conjuration/Summoning)
Range:20 feet
Components:V, S
Duration:Instantaneous
Casting Time:3
Area of Effect:One pebble
Saving Throw:Special
This cantrip conjures up a small pebble in any desired location within 20 feet of the wizard. The verbal component is a short phrase describing the desired location (“in John’s shoe”, for example). If the pebble is to affect another creature in any way, as in the above example, a saving throw is permitted to resist the spell.
Styrman’s Luminous Eyes (Alteration)
Range:0
Components:S
Duration:1 round
Casting Time:1
Area of Effect:The caster
Saving Throw:None
This cantrip causes the caster’s eyes to become luminous (not a light source worth a damn, but pretty impressive).
Taster’s Choice (Illusion/Phantasm)
Range:30 feet
Components:V, S
Duration:1 round per level
Casting Time:1
Area of Effect:One creature
Saving Throw:Negates
Under the influence of this cantrip, an individual eating will taste whatever taste is desired.
Tune (Alteration)
Reversible
Range:0
Components:V or M
Duration:Instantaneous
Casting Time:1
Area of Effect:5 foot radius sphere
Saving Throw:None
With this cantrip, the bard can bring one note of an instrument in tune with either a hummed note, the equivalent note played by a second instrument (in which case the component of the spell is that other instrument, which is obviously not consumed in the casting; what good would that do?), or the result of a preceding pitch cantrip (q.v.). The one note will end up perfectly in tune with the reference note. As many instruments as are in the area of effect can be brought into tune at once.
A well tuned instrument (with two or more tuned notes) has the effect of making the bard’s songs more melodious and enjoyable; this has the game effects of reducing the saving throws of hostile creatures versus the bard’s mood altering story telling by 1, as well as making the bard’s morale boosting song affect the listeners for an additional 50% longer (i.e., one and a half rounds per level) than it usually does.
Too many notes perfectly tuned on an instrument, however, will have a negative effect on other bards in the area, who will realise that the tuned instrument has been magically tampered with to sound so perfect. For each note above one that the instrument has been tuned, the hostile bard personally gets a +1 to his saving throw versus the playing bard’s influencing reactions effects.
Although the tuning is instantaneous, the effects of the cantrip last for a while. In perfect conditions (humidity on the low side, comfortable temperature, no rough handling), the instrument will stay tuned for a week. In less than perfect conditions (typical adventuring abuse, for example), the instrument will have to be re tuned every day. If the instrument is taken apart for storage, such as flutes or other woodwinds are, the instrument will have to be re tuned every time it is reassembled.
The reverse of this cantrip, untune, causes one note of the specified instrument to become horribly out of tune. It also has the side effect of turning the wizard’s hands a brilliant red for one turn after the cantrip is cast, unfortunately.
Tweak (Illusion/Phantasm)
Range:10 feet
Components:V, S
Duration:Instantaneous
Casting Time:1
Area of Effect:One creature
Saving Throw:Special
This cantrip causes the victim to feel the sensation of being tweaked by an unseen forefinger and thumb. The portion of the body being tweaked must be seen by the wizard and be uncovered by armour. The wizard must either save versus spell or make an Intelligence check (whichever is more difficult) to avoid losing concentration. Other intelligent, small and medium sized creatures must make the same saving throw or check, or be distracted for one round. The wizard must make a tweaking motion with his hand in order to affect the spell.
Umbrella (Abjuration)
Range:0
Components:V, S
Duration:1 hour per level
Casting Time:1
Area of Effect:The caster
Saving Throw:None
As with all cantrips, this one can be very useful, but not very powerful. It manifests itself as a field of force that resembles an umbrella. It lasts for up to one hour per level of the wizard at most, but if the concentration of the wizard is broken for more than one round, it will fade away. It actually does have some form and is “worth” 6 HP, but only magical weapons will affect it.
Reversible
Range:10 feet
Components:V, S
Duration:Instantaneous
Casting Time:1
Area of Effect:One object
Saving Throw:None
By means of this cantrip, the caster can magically cause the object of the magic to unbutton itself. The reverse, button, buttons an object. A stronger spell in the works is power word, disrobe.
Untie (Alteration)
Reversible
Range:10 feet
Components:V, S
Duration:Instantaneous
Casting Time:1
Area of Effect:One object
Saving Throw:None
By means of this cantrip, the caster can magically cause the object of the magic thread, string, cord, rope to untie itself. The reverse, tie, ties an object. A stronger spell in the works is power word, disrobe.
Vision (Alteration)
Range:0
Components:V, S
Duration:1 turn
Casting Time:1
Area of Effect:The caster
Saving Throw:None
This cantrip allows the wizard to see things in the distance up to three times better for the duration of this spell. It also allows him to see things more clearly as they appear to be only one third of the distance away. It does, however, cause some problems when trying to see things close up. The spell’s duration may be ended at any time.
Wash (Invocation/Evocation)
Range:0
Components:V, S
Duration:Instantaneous
Casting Time:1
Area of Effect:One 101010 foot cube
Saving Throw:None
This spell removes dirt from all smooth surfaces in the area of effect. This includes skin, dishes, and stone walls, but not wood (unless highly polished), a dirt floor, etc. The caster sweeps her arm in a wide arc while muttering the arcane phrase.
Wet Dream (Illusion, Invocation)
Range:Special
Components:V, M
Duration:Special
Casting Time:1 round
Area of Effect:One person
Saving Throw:Spell
This cantrip consists of a whispered word to another individual, who will not remember hearing the word, but who will experience a dream erotic enough to produce orgasm the next time that person falls asleep. The material component is a feather tinged with blood.